AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Israel Q2 2022
In Q2 2022, the top five boxing games on iOS in Israel showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides an in-depth look at these trends.
In Q2 2022, the top five boxing games on iOS in Israel demonstrated diverse performance metrics, with data sourced from Sensor Tower offering valuable insights.
Slap Kings from Lion Studios experienced fluctuations in weekly downloads, peaking at 478 in mid-April and then gradually declining to 38 by the end of June. Revenue showed a relatively stable trend, reaching its highest point at $90 in mid-April and stabilizing around $42 towards the end of the quarter. Weekly active users saw a significant rise from 75 at the beginning of April to a peak of 1.5K in late April, before tapering off to 312 by the end of June.
EA SPORTS™ UFC® 2 by Electronic Arts showed a steady download rate, with weekly downloads ranging from 395 at the end of March to 51 at the end of June. Revenue peaked at $54 in the last week of June, with a notable fluctuation throughout the quarter. Active users initially increased to 950 in mid-April but saw a gradual decline to 391 by the end of June.
Real Boxing 2 from Vivid Games S.A. showed significant variability in downloads, with a remarkable increase to 492 in mid-June, before settling at 345 by the end of the month. Revenue peaked at $144 in mid-April and saw another high of $123 in mid-June. Active users surged from 656 in early June to 1.2K in mid-June, maintaining a strong presence at 888 by the end of the quarter.
WWE Mayhem by Reliance Games experienced a peak in downloads at 261 in late May, followed by a decline to 38 by the end of June. Revenue reached its highest at $154 in mid-April, gradually decreasing to $15 by the end of June. Active users peaked at 846 in late May before declining to 517 by the end of June.
I, The One - Fighting Games from Azur Interactive Games Limited had a consistent download rate, peaking at 134 in the last week of June. Revenue was minimal, with a slight increase to $20 in early June. Active users remained relatively stable, fluctuating between 839 and 977 throughout the quarter.
For more detailed insights on these trends, visit Sensor Tower's website.